first post on this topic appears to have got a few people interested, which is really nice as it proves it's not just me who thinks it'd be a good idea! Like any computer game, ask four people and you get five different opinions. Now all I need is a fully formed idea, a top class Dev team, more IP lawyers than you can shake a stick at and about seventy million dollars.
Um, yeah, good luck with that, Si!
But, as an intellectual exercise, if nothing else, I want to see how far I can go with an imaginary pitch, product spec or overview of a 40k MMO. Let's call it a personal, theoretical project.
Welcome to Empirical Purple
A blog by Simon Brady to cover a surprisingly wide range of geekiness, in a combination that no-one else does quite the same way. Probably. Either that, or it'll just be Simon talking about the likes of Football (usually the Soccer variety), PC & Tabletop Gaming, WWE, Movies, Music and occasionally even my actual job of Graphic Design, depending on what I'm up to in the world.
Wednesday, January 30, 2013
Monday, January 28, 2013
|The Dragon Knight in DOTA2|
Playing games like Awesomenauts, Airmech and Space Marine in online Multiplayer required a learning curve of 'start bad, get better'. DOTA2, on the other hand, is 'start awful, stay there for a long while'.
I've seen guides that recommend three MONTHS of play before you're up to speed. But why the hell is DOTA2 so difficult, comparatively?
Thursday, January 24, 2013
Since THQ has gone bankrupt, they've had to sell on all their individual studios to other companies. Sega got Relic for $26.M, Volition got the rights to Saints Row for $22M and change, that sort of thing.
But no-one has picked up Vigil quite yet. That leaves WWE's games out in the cold for the moment, but also the evidently long-since dropped Warhammer 40,000 MMO, Dark Millennium. A mention of this on Twitter got me and some #warmonger tweeps - Jamie, Richard and Ryan - thinking: how would a 40k MMO actually be workable and, dare we even whisper it, successful?
Is it even theoretically possible? Let's find out...
Tuesday, January 22, 2013
While researching for a piece on Comic Relief's Red Nose Day this year (Friday 15th March, btw) I came across this stonker of an image on the official Red Nose Day website.
Essentially, they've made Chelsee Healey look like Gollum. Just how, and maybe more importantly why, have they done it?
Saturday, January 19, 2013
|A moment's break in the morning.|
It's not just panic, of course, there is also supreme joy in roughly equal measure.
Snow is excellent because it looks lovely and can be any and all of fun, scary and romantic. It's also dangerous, disruptive and bloody cold.
When it turns up in huge amounts for three months of the year, every year, you need to have perfectly adequate preparation. An extra set of tyres as well as equipment designed to handle it on a personal and national level. This is why we see the oh-so-amusing "Meanwhile, in Canada..." meme on Facebook
Monday, January 07, 2013
Sometimes this advertising will happen retrospectively, such as in Star Trek Online. The game was initially released with your standard, nondescript, all-American male hero with impossibly cool hair (for a Star Trek character, at least) looking all heroic in a particularly muscle-fitting uniform. But now? Well it's an Angelina GoGo McBooberson character. Who's a Vulcan ice queen, of course (of course?).