|Me aspiring to let the army General take the first swing.|
"I've got your back, Tyrus. Go get 'em."
Image ©2013 Oliver Facey - oliverfacey.co.uk
Dream deep, for ever dream precedes the goal."
- Pamela Vaull Starr
It's mentioned pretty much everywhere that Empire is an 'aspirational' game in terms of costume and kit. The idea, apparently, is that as long as you do your best and keep on improving, then that's fine.
There are no 'miminum' requirements beyond no jeans, no trainers, no heavy metal t-shirts. It's like the complete opposite of Bloodstock, save for the pretend pagan magic.
The aspirations don't just limit themselves to how you look. Everywhere, whether it's on PD's blog posts, Facebook comments or the extremely extensive (but not particularly well categorised) Empire wiki, there's plenty of purple prose about people working to make the game better for everyone else. It's a theme that runs through the entire organisation, background setting, battles and especially to the actions on the field. But how do you, as one of anything up to around 2,000 people, make the game better for the other 1,999?